Create an Account
username: password:
 
  MemeStreams Logo

Elonka's Memestreams Page - Subcultures R Us

search

Elonka
Picture of Elonka
Elonka's Pics
My Blog
My Profile
My Audience
My Sources
Send Me a Message

sponsored links

Elonka's topics
Arts
  Sci-Fi/Fantasy Literature
  Movies
   Movie Genres
    Sci-Fi/Fantasy Films
  Folk
  TV Game Shows
  SciFi TV
Business
Games
  Role Playing Games
  Trading Card Games
  (Video Games)
   PC Video Games
   Console Video Games
   Multiplayer Online Games
Health and Wellness
Home and Garden
  Genealogy
Miscellaneous
  Humor
  MemeStreams
   Using MemeStreams
Current Events
  War on Terrorism
  Elections
Recreation
  Travel
   Asian Travel
   North American Travel
Local Information
  Missouri
   St. Louis
    St. Louis Events
Science
  Astronomy
  Biology
  History
  Medicine
Society
  Futurism
  History
  Politics and Law
   Civil Liberties
    Internet Civil Liberties
    Surveillance
  Media
   Blogging
  Philosophy
  Relationships
  Religion
Sports
Technology
  Computers
   Computer Security
    Cryptography
   Cyber-Culture
   Human Computer Interaction
   Web Design
  High Tech Developments

support us

Get MemeStreams Stuff!


 
Current Topic: Video Games

GameDev.net - The Getting Started Guide to Game Development FAQ
Topic: Video Games 10:18 pm EST, Jan 10, 2005

Because of my day job, I frequently get asked questions like, "How do I get a job as a game designer?" or "I have an idea for a game, how do I sell it?" or "What do I need to learn about to write a good game?"

This page has excellent answers to a lot of those questions.

GameDev.net - The Getting Started Guide to Game Development FAQ


Games giant EA buys Ubisoft stake
Topic: Video Games 12:51 pm EST, Dec 23, 2004

] Experts have valued the deal at between $85m (£43.6m) and
] $100m, making it one of EA's largest acquisitions.
 . . .
] EA's stake would give it access to 18.4 % of the voting
] rights against 22.8 % held by Ubisoft's founders, the
] Guillemot family, Ubisoft said.
]
] "Pending further information, we consider this operation
] as hostile," an Ubisoft spokesman told Reuters agency.
 . . .
] The transaction needs to get US anti-trust clearance
] before it can be completed.

Games giant EA buys Ubisoft stake


Ubisoft Regards EA Share Purchase As Hostile
Topic: Video Games 12:48 pm EST, Dec 23, 2004

] A Ubisoft spokesman said the video game designer is
] waiting for Electronic Arts to make its intentions clear
] before any discussions on the future of Ubisoft can
] start. EA has declined to comment on whether it wants to
] make a full takeover bid for Ubisoft.

EA has a reputation for buying companies (Maxis, Westwood, Kesmai, Origin) and then shutting them down. I sympathize with the universal "cringe" that must be being experienced by the folks at Ubisoft right now.

Ubisoft Regards EA Share Purchase As Hostile


DFC Intelligence Forecasts 410 percent Increase in Online Games Revenues
Topic: Video Games 1:53 pm EDT, Sep 20, 2004

] A new report from DFC Intelligence forecasts that the
] worldwide market for online games will reach $9.8 billion
] in 2009. This represents a 410% increase over 2003
] revenue of $1.9 billion. In 2009, the largest market for
] online games is expected to be the Asia-Pacific region
] with $4.2 billion in revenue. Korea and Taiwan are
] already well established markets and China and Japan are
] expected to be the two fastest growing countries for
] online games.

DFC Intelligence Forecasts 410 percent Increase in Online Games Revenues


Internet Market Research Reports
Topic: Video Games 4:32 pm EDT, Aug 19, 2004

Meme-ing for future reference.

Internet Market Research Reports


EGB: Electronic Gaming Business
Topic: Video Games 2:56 pm EDT, Aug 19, 2004

This is a related website to the "Electronic Gaming Business" newsletter. Lots of interesting reports and data here.

EGB: Electronic Gaming Business


Entertainment Software Association - Sales and Demographic Information
Topic: Video Games 2:52 pm EDT, Aug 19, 2004

] Top Ten Industry Facts
]
] 1/ U.S. computer and video game software sales grew eight percent
] in 2003 to $7 billion -- a more than doubling of industry software sales
] since 1996.
]
] 2/ In 2003, more than 239 million computer and video games
] were sold, or almost two games for every household in
] America.
]
] 3/ Half of all Americans age six and older play computer
] and video games.
]
] 4/ The average age of a game player is 29 years old.
]
] 5/ The average game buyer is 36 years old. In 2003, 94
] percent of computer game buyers and 84 percent of console
] game buyers were over the age of 18.
]
] 6/ Thirty-nine percent of game players are women.
]
] 7/ Eighty-five percent of all games sold in 2003 were
] rated "E" for everyone or "T" for teen. (For more
] information on ratings, please see www.esrb.org.)
]
] 8/ Ninety-two percent of parents surveyed who have
] children under the age of 18 say they monitor the content
] of the interactive games their children play, and 55
] percent of parents say they play interactive games with
] their kids at least once a month.
]
] 9/ Forty-three percent of game players say they play games
] online one or more hours per week, up from thirty-seven
] percent in 2003 and thirty-one percent in 2002.
]
] 10/ More than half of game players expect to be playing as
] much or more 10 years from now as they do today.

Good resource for sales and demographic data factoids.

Entertainment Software Association - Sales and Demographic Information


China shuts more than 8,600 Net cafes for letting in minors
Topic: Video Games 3:19 pm EDT, May  8, 2004

] BEIJING (AP) -- China has shut down more than 8,600
] Internet cafes since February, many of them for illegally
] admitting juveniles, the official Xinhua News Agency
] reported Thursday.
]
] "Any such place allowing juveniles to enter or allowing
] unhealthy information to spread through the Internet will
] face rigid, severe penalty," Xinhua said.
]
] China also bans Internet cafes within 220 yards of
] schools because of its fears that children could become
] exposed to pornography or hooked on online video games.

China shuts more than 8,600 Net cafes for letting in minors


IGDA State of the Industry - 'Web & Downloadable Games' White Paper
Topic: Video Games 4:47 pm EST, Apr  1, 2004

] 2004 Web & Downloadable Games White Paper

Hot off the presses, the new 93-page report from the International Game Developers Association Online Games Committee. I was one of the senior editors on this, pulling in bits of data from dozens of industry professionals who volunteered time and data.

It's free for download, if anyone wants to check it out. :)

IGDA State of the Industry - 'Web & Downloadable Games' White Paper


Real pain dulled in virtual worlds
Topic: Video Games 10:28 pm EST, Mar  3, 2004

] Fantasy worlds created by virtual reality have been shown
] to provide a novel form of relief to patients suffering
] from intractable pain.

Virtual analgesia -- makes perfect sense! Maybe I'll bring my handheld to my next dentist appointment....

Real pain dulled in virtual worlds


(Last) Newer << 1 - 2 - 3 - 4 >> Older (First)
 
 
Powered By Industrial Memetics
RSS2.0