| ] Rather than seeing entertainment-focused media forms as] adversarial to educational content, educators should
 ] instead embrace them. This commentary examines how
 ] content originally designed for entertainment purposes
 ] can be modified to provide natural and context rich
 ] language learning environments, without sacrificing its
 ] entertainment value. First, I examine a modification to
 ] the number one selling video game The Simsthat
 ] intelligently combines game data from the English edition
 ] with data from editions of other languages to form a
 ] bilingual gaming environment. This exposes learners to
 ] abundant L2 vocabulary, yet still provides enough L1
 ] support not to detract from the game. This principle is
 ] then extended to other applications such as music videos,
 ] typing tutors, and voice-navigated games. Finally, areas
 ] of otherwise wasted time are identified, such as waiting
 ] for Web pages to load or walking to class, with
 ] suggestions of how technology can facilitate language
 ] learning during these times.
 [ Some very interesting things in here about ways to use media that are already popular and common, as teaching aids...  well worth a read...  -k] YOU'RE NOT STUDYING, YOU'RE JUST... |