Talking Jesus Doll – Messenger of Faith Talking Bible Doll – One2Believe Toys
2:48 pm EDT, Jun 18, 2008
A great way to teach your children God’s word.
Now you can bring the teachings of the Bible to life for your children, one character at a time. The Talking Tales of Glory Jesus Doll recites easy-to-memorize verses from the Books of John, Mark, Psalms, Luke and Exodus for your children to learn and remember for the rest of their life. Share a connection to Jesus and the scriptures with your child.
The Talking Jesus Doll is a religious treasure that recites key verses from the Bible aloud. Just press the button and the Talking Jesus Doll speaks to your child. It’s a great way to create a personal connection between God’s word and your child.
I don't play games. I don't have time for more than the occasional Java monopoly and 10 minutes a day of Cyber Nations. That being said, I fantasize about a life with enough free time to play games for hours and when this thing comes out... I really, really wanna play it.
You get to be a cop or a robber, and then play against the other team in a massive online first person shooter/grand theft auto adventure game.
GameSpy's Game of the Year 2006: Company of Heroes
2:10 pm EST, Dec 19, 2006
The game's greatest innovation is in unit AI. Units in Company of Heroes actually do intelligent things like scan the terrain, take up sensible firing positions and utilize cover. They'll also spread out when under fire, shoot back when attacked, shift position to maximize self-protection and in general act like squads of veteran soldiers should. Despite this, there's no loss of player control. The incredibly smart soldiers frees up the player to concentrate on the grand strategy of the battle rather than worry if an individual squad is smart enough to make it up the street and take up a position without help.
My brother did the AI behind this game, Company of Heroes, which is now game of the year... and the best part of it is the part he did. So he did best part of the best game of the year.
A little slow at first, but these kids made a live action walkthrough (with some liberties...) of Goldeneye 64, complete with sound effects, disappearing corpses, talking to Q, going to the sub screens, dying, and more.
Boing Boing: Iraq visual language survival guides for military personnel
3:14 pm EDT, Sep 29, 2004
] It's a sort of show-and-tell folding map intended for ] both soldiers and private contractors working in Iraq -- ] with lots of little pictures you can point to in front of ] an Iraqi person to say things like "is the improvised ] explosive device hidden under the dead goat?" and "was ] the bomb maker planning manual or remote detonation?"
With respect to the second choice and the thought of buying a game engine from one of the specialized companies, suppose we overcame its expensive cost that values up to hundreds of thousands of dollars, yet the engine will possess limited capabilities, and we would always find refuge at the company for an update. This way we would be like consumers, the same as it is the case to us Arabs in many of the other fields. In addition, most companies that design games' engines are either Zionist or companies that observe the interests of the enemies, and conditions for the acquisition the avoidance of using its engines for anti-Zionism projects.