Launch your hedgehog into space in as few days as possible. Earn money by bouncing off platforms and hitting coins to buy upgrades. The higher and longer you go the more cash bonus you'll get! Use the arrow keys to fire your rockets to move left and right, and upgrade so you can get booster rockets to shoot even higher. I can get to space in 9 days, see if you can beat me.
MADNESS INTERACTIVE There are two versions of the Madness source available. You can get the original, which requires nothing more than Flash MX, or the updated version, which is a little more complicated (if you can't figure it out from these instructions, please, don't contact me about it, just do something simpler).
The difference is that the updated version has more features and no mouse problems, and also can only be used to create Windows executable files. Here's how to use it: first, you need to get SWF Studio. Once that's installed, go to \Program Files\Common Files\SWF Studio\Plugins32 and copy the file generic32.dll included in the source code archive over the original. The SWF Studio documentation should help you from there, just make sure that when you're using it the FileSys2 and Generic32 plugins are selected.
Talking Jesus Doll – Messenger of Faith Talking Bible Doll – One2Believe Toys
Topic: Games
2:48 pm EDT, Jun 18, 2008
A great way to teach your children God’s word.
Now you can bring the teachings of the Bible to life for your children, one character at a time. The Talking Tales of Glory Jesus Doll recites easy-to-memorize verses from the Books of John, Mark, Psalms, Luke and Exodus for your children to learn and remember for the rest of their life. Share a connection to Jesus and the scriptures with your child.
The Talking Jesus Doll is a religious treasure that recites key verses from the Bible aloud. Just press the button and the Talking Jesus Doll speaks to your child. It’s a great way to create a personal connection between God’s word and your child.
I don't play games. I don't have time for more than the occasional Java monopoly and 10 minutes a day of Cyber Nations. That being said, I fantasize about a life with enough free time to play games for hours and when this thing comes out... I really, really wanna play it.
You get to be a cop or a robber, and then play against the other team in a massive online first person shooter/grand theft auto adventure game.
GameSpy's Game of the Year 2006: Company of Heroes
Topic: Games
2:10 pm EST, Dec 19, 2006
The game's greatest innovation is in unit AI. Units in Company of Heroes actually do intelligent things like scan the terrain, take up sensible firing positions and utilize cover. They'll also spread out when under fire, shoot back when attacked, shift position to maximize self-protection and in general act like squads of veteran soldiers should. Despite this, there's no loss of player control. The incredibly smart soldiers frees up the player to concentrate on the grand strategy of the battle rather than worry if an individual squad is smart enough to make it up the street and take up a position without help.
My brother did the AI behind this game, Company of Heroes, which is now game of the year... and the best part of it is the part he did. So he did best part of the best game of the year.
A little slow at first, but these kids made a live action walkthrough (with some liberties...) of Goldeneye 64, complete with sound effects, disappearing corpses, talking to Q, going to the sub screens, dying, and more.